new haxegui.Window().init(); // window name might vary here, can type 'ls' to make sure cd Window19 // following is written in a single line to preserve the scope var c = new haxegui.containers.Container(this); c.init(); // following also might differ at runtime cd Container29 // var tf = new flash.text.TextField(); this.addChild(tf); this.firstChild().text="hello world"ok now for something more fun:
cd .. // should be back in root.Window19 this.updatePositionTween(new feffects.Tween(0,1,1000), new flash.geom.Point(200,200))Update:
Here's a screencast of me following the tutorial, then loading an example layout from the svn and playing with it a little, please excuse the jittery mouse tracking...
3 comments:
Nice demo ;)
While this is nice, I have yet to see a tutorial on how to use haxegui anywhere. It would better to stumbling around in the dark
That is great!
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